| Running Meetings with Young People |
| Ideas to help you to run a successful meeting
with young people, including ice-breaker and team building games . |
| Developed by Jessica Mills |
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| Introduction |
Running meetings with young people can seem like
a daunting prospect, especially if you haven’t done it before.
It's really not that bad, and hopefully you may find that you actually
really enjoy it! This guide gives you step by step advice on what
you need to know to help you run successful meetings with young
people. Each section has a quick guide so you can check you’ve
done everything you need to, at a glance. |
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Recruiting Members |
You’re going to need people to come to the
meeting, but first of all you need to decide which age range you’re
targeting.
Once you’ve decided this, you’ll need to advertise.
You can use posters, fliers, leaflets and so on, but they often
don’t get read so you’ll need to make them as eye-catching
as possible (lots of colours, and pictures often help). If possible,
you could get some children or young people to design the advertising
materials to make sure that its relevant to the age group you’re
targeting.
Word of mouth is a great way of letting people know about your
meeting and what you want to do. Visit existing children and young
people groups and spread the word about what you’re doing.
If you can get a couple of people interested they can help you by
talking the their friends and persuading them to come along as well.
If you do decide to visit existing groups, you need to make sure
that you’re not excluding children and young people who don’t
attend those groups. Diversity and having a representative group
is very important, so try to target groups that represent all sections
of the community.
Once you’ve let children and young people know about the
meetings, it might be a good idea to send them a reminder close
to the date. You can do this as a flier in the post, or by doing
a quick phone around the day before the meeting. However, if all
the children and young people have mobile phones, you could send
a text message to remind them. |
| Recruiting Members: Quick Guide |
- Decide on target age range
- Produce publicity materials (involve children and young people
in design if possible)
- Remember – word of mouth works well – talk to children
and young people about the meetings
- Make use of existing groups, but remember diversity.
- Reminders – use text messaging
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| Your responsibilities |
| There are a few things that you have to do if you
want to organise meetings with children and young people. You need
to make sure that you know what your responsibilities are with regards
to issues like Health & Safety, Child protection etc. Check
out your organisation’s child protection procedures and the
Practicalities section of Save the Children’s Cdrom for guidance
on child protection.
Health and safety is the other main area where you need to ‘know
your stuff’. Before holding meetings with children and young
people you need to make sure your organisation has insurance to
cover the meetings. You will also need to do a risk assessment.
There is lots of information and advice about health and safety
in the Practicalities section of Save the Children’s cdrom.
It’s also a good idea to make sure you have procedures in
place just in case anything does go wrong. Write down a list of
actions that need to be taken if something did go wrong and make
sure that all the staff are aware of these procedures. For example
it's crucial everyone is aware of whet to do in the event of a fire.
Check that you’ve got enough staffing for your meeting. This
will depdend on the ages of the participants and also whether anyone
has specific support needs that another adult might help with. Good
practice for outings or activities is one staff member or volunteer
to 5 children or young people.
Finally, if the children and young people are under 18 years of
age, you should get consent from their parents for them to take
part in things. A template consent form is included in the Practicalities
section of Save the Children’s Cdrom, which you can use or
adapt to your needs. Send these out before the first meeting and
make sure you have a completed form for each child and young person
before they attend any meetings. |
| Your Responsibilities: Quick Guide |
- Child protection – find out your responsibilities
- Check your organisation’s insurance
- Do a risk assessment
- Prepare emergency procedures
- Sort out staffing
- Get consent
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| Preparation |
| You’ll need to decide when and where to hold
your meeting. It’s a good idea to check with the children
and young people you want to attend, when is the best time for them.
You don’t want to organise your meeting and have only one
person turn up because the rest are at football practice! So, check
with them about what is the best day and time for them.
Also, check with the children and young people about which venue
is best to use. Make sure you book one which is easily accessible.
Make sure its not too far away, that it has disabled access, and
that its suitable for your needs (if you’re planning lots
of games you’ll need a big sized room).
The key to preparing for a meeting with children and young people
is to have a plan and to have a back up plan! Things often don’t
go quite as you expect so it’s a good idea to have a plan
b just in case. To make sure your meetings will be interesting and
relevant to the target group involve children and young people in
all planning. This might be difficult for the first meeting, but
you should definitely involve them in planning for subsequent meetings.
Make an agenda for the meeting, so you know exactly what you want
to achieve. Ask the children and young people if there is anything
they want to add to the agenda.
Once you’ve got your plans, brief any other staff or volunteers
who will be helping you during the meeting. Make sure they know
what you need them to do during the meeting.
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| Preparation: Quick Guide |
- Decide date and time (consult with children and young people)
- Book venue (check accessibility and suitability)
- Have a plan
- Have a back up plan!
- Involve children and young people in planning
- Make an agenda
- Brief staff/volunteers
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| Running a meeting |
| At the start of the meeting, you should introduce
yourself, and welcome everyone to the meeting. Try and put everyone
at ease and create a relaxed atmosphere. The seating arrangements
and things like refreshments can all help to contribute to this.
It’s a good idea at this point to make sure that everyone
knows where the fire exits and toilets are.
Make sure everyone knows each others names. It’s a good idea
to set groundrules or a meeting contract, so that everyone agrees
on what should and shouldn’t happen during the meeting and
also that young people feel safe. It is essential to involve the
children and young people in coming up with the groundrules/meeting
contract. Ask them to call out suggestions and write them up on
flip chart paper. If you think there are any missing you can also
make suggestions. If you want to you can get everyone to sign the
bottom of the flip chart to show they agree with what’s written
on it. If you do this, make sure you and any other staff and volunteers
sign it as well.
You may find it useful to write up your agenda on flip chart paper
so everyone can see it. Use big and colourful writing, and you can
draw pictures if you want to! Make sure you explain to the group
at the beginning of the meeting, what the purpose of the meeting
is and what is planned for the meeting.
When you’re running the meeting be flexible, things often
don’t go exactly to plan. Its important to make sure everyone
is comfortable, interested and enjoying themselves. If you need
to change your plan/agenda a bit to achieve this, do so. Be confident
when speaking to the group and enjoy yourself. If you’re having
a good time, the meeting attendees are much more likely to enjoy
themselves too.
Involve children and young people in the running of the meeting.
Encourage them to run discussions or activities. Some groups of
children and young people will want formal meetings, while others
will prefer more informal fun meetings, so its important to involve
them so you get the approach right. If you don’t get it right,
they might not come again.
During the meeting make sure that you have some breaks. It’s
a good idea to get the group to decide how many breaks they want
and when they want them while you’re doing the groundrules/meeting
contract. Also, have some refreshments, but make sure you check
with the children and young people beforehand what they like. You
don’t want to turn up with lots of doughnuts only to find
out nobody likes them (unlikely, but best to check!)
It's very useful to make a list of who’s attending. This
way you have a record of attendees. Depending on the venue you might
also be required to do this for health and safety reasons. If there
was a fire, you would also be able to check that everyone was out
of the building.
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Running a Meeting: Quick Guide |
- Make sure people know location of fire escapes, toilets and
so on
- Set groundrules or a meeting contract with the group
- Write the agenda up on flip chart paper
- Be flexible, confident and enjoy yourself!
- Involve children and young people in running the meeting
- Have some breaks
- Check with children and young people about what refreshments
they want
- Make a list of who attended
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| Evaluation |
| Its important to do regular evaluations so that
you can check that you’re meeting your targets and achieving
what you set out to achieve. It will also allow you to find out
if the meetings are going the way the children and young people
want. You will be able to use the evaluation findings in reports
to funders as well.
Involve children and young people in any evaluation you are doing.
Tailor the evaluation to what the group enjoys. For example, if
they like interactive meetings, do fun evaluation games and activities.
However, if they prefer more formal meetings, you could hold an
evaluation focus group discussion.
Make sure that you follow up any suggestions for improvements that
the children and young people make. Encourage an open and honest
atmosphere in the meetings, so people feel comfortable to make suggestions
about how things could be improved.
If it’s not possible to do something, make sure that you
explain why to the children and young people. |
| Evaluation: Quick Guide |
- Evaluate regularly
- Involve children and young people
- Tailor the evaluation to the needs of the group
- Follow up suggestions for improvement
- Encourage open atmosphere in meetings, so people feel comfortable
to make suggestions
- If something can’t be changed explain why not
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| The Games! |
| Some groups enjoy doing games during meetings either
as ice-breakers at the beginning or energisers during meetings.
Find out from your group whether they want games included in their
meetings. If they say yes, here are some you can use:
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Name and Information Games |
| Wind Blows |
| Everyone stands in a circle. The person leading the
game shouts out a command starting with “the wind blows everyone
who…”, for example “the wind blows everyone who
had toast for breakfast”. Everyone who this applies to (e.g.
everyone who had toast for breakfast) has to move across the circle
to another place acting as if they are a leaf being blown by the wind.
One way of adapting this game to make it a bit more exciting is
to have everyone sitting on chairs in a circle. The person in the
middle shouts out a command, and everyone who it applies to moves
to another chair. The person in the middle has to try and find a
chair to sit on. Whoever is left without a chair has to shout out
the next command.
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| Alphabetical islands |
Everyone has to stand in a line in alphabetical order
of the first letter of their first name. If everyone knows each
other’s names you can do the first letter of people’s
middle name, or in order of their birthday. To make the game more
interesting you can make people do it without speaking. When they
have finished go along the line shouting the alphabet and get people
to do a mexican wave when their letter is shouted. This will allow
you to check that people are standing in the right order. If you
have done birthdays, shout the months of the year instead. |
| Zombies |
Everyone stands in a circle except one person who
stands in the middle. The person in the middle is a zombie. They
walk with the arms stretched out in front of them in the style of
a zombie. When they start walking towards someone that person has
to shout out another person’s name, the zombie then starts
walking towards that person. If someone doesn’t shout another
person’s name and the zombie gets to them and taps them on
the shoulder they become a zombie too. You can start with more than
one zombie to make it more interesting. |
| Ball pass |
| Everyone stands in a circle. A ball (or another soft
object) is passed across the circle whenever you get the ball you
have to shout the name of another person in the circle and pass the
ball to them. To make it more interesting you can pretend the ball
is on fire and therefore needs to be passed very quickly. You can
also have two balls being passed around the circle. |
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| Trust and Team Building Games |
| Points of contact |
| Get into small groups (5 or more works best). The person
who is leading the game shouts out the total number of contact points
of the group as a whole must make with the floor (for example if the
number is 5 and there are five people in the group everyone could
stand on one leg). The game gets more difficult if the number of points
of contact is quite high or quite low. |
| Knots |
Get into groups of five or more and stand in a tight
circle. Everyone closes their eyes, puts their hands into the middle
of the circle and grabs hold of someone else’s hand in each
hand. When everyone is holding hands open your eyes. The group then
has to try and untangle themselves from the knot they are in into
a circle. The first group to do so is the winner.
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| Person to person |
Get into pairs. The person leading the game shouts
a command such as knee to elbow, the pairs then have to perform
these commands. In this instance one person has to touch their elbow
to the other person’s knee. If the leader shouts person to
person you have to change partners.
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| Sculpting |
Get into groups of three. Decide in the group, one
person to be the sculptor, one to be the model and one to be the
clay. The sculptor has to close their eyes and keep them closed
for the duration of the game. The model then makes him/herself into
a shape. The sculptor (keeping their eyes closed) has to feel the
shape the model has made and then move the clay into this shape.
The clay should not move any part of their body unless the sculptor
moves it for them. The game finishes when the sculptor thinks s/he
has sculpted the clay into the same shape as the model. S/he can
then open their eyes and compare the clay to the model. |
| Count to ten |
| In small groups you have to try and count to ten. One
person starts by shouting out 'one' and then everyone else in the
group has the choice to shout 'two' and so on until you get to ten.
You need to do it as quickly as possible. However, you are not allowed
to go around the circle or in any order. If two people say a number
at the same time then you have to start from one again. |
Smelly sock |
Everyone sits in a tight circle on the floor with
their legs in front of them bent at the knees. One person is outside
the circle and is looking for their ‘smelly sock’! A
sock is passed under the knees of people in the circle. The person
outside the circle has to try and guess who has the sock, while
the people in the circle have to pass the sock around without the
other person guessing correctly. |
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| Energiser Games |
| Caterpillar |
| Everyone sits on chairs in a circle, except one person
who stands in the middle of the circle. There needs to be one spare
chair in the circle. The chairs need to be placed very close to each
other. The aim of the game is the person in the middle of the circle
tries to sit on the spare chair, the people sitting on the chairs
try to prevent this from happening by moving to the chair next to
them when it becomes empty. If the person in the middle manages to
sit on the spare chair, the person who didn’t move in time to
prevent this happening becomes on it and has to go into the middle
and the game starts again. At the beginning of the game warn people
to be careful not to trap their fingers between the chairs. |
| Triangle tag |
Get into groups of four, three of the people stand
in a triangle and hold hands, the fourth person is ‘on it’.
The three people in the triangle have to choose one person, which
the person who is ‘on it’ has to try and tag. The other
two protect this person by moving the triangle from side to side.
The person who is ‘on it’ can only go around the outside
of the triangle. When the person ‘on it’ tags the chosen
person everyone changes roles. |
| Love handles |
| Everyone gets into pairs and one person is left over.
That person is ‘on it’. One member of each pair stands
behind the other and holds onto their hips (their ‘love handles’).
The person who is ‘on it’ has to try and get hold of the
back person of the pair’s hips. If the person ‘on it’
manages to get hold of someone’s hips they have to let go of
their partner who then becomes ‘on it’. If you’re
doing this game with children call it ‘caterpillar tag’
instead of love handles. |
| American Football |
| This is an adaptation of the game paper, scissors, stone.
Get into two teams. In your teams decide whether you want to be paper,
scissors or stone. The two teams then line up opposite each other,
you must identify bases for each team. On the count of three the teams
reveal whether they are paper, scissors or stone, whichever team wins
has to chase the other team back to their base, trying to tag as many
people as possible. If you are tagged you join the other team. Remember:
Paper beats stone, scissors beat paper, stone beats scissors. |
| On the bank, in the pond |
Everyone sits on the floor in a circle. The person
leading the game shouts the commands “on the bank” or
“in the pond”. When they shout “on the bank”
everyone has to put their hands on their knees, when they shout
“in the pond” everyone has to put their hands on the
floor. At the start there is one judge who watches to make sure
everyone is doing the right action. If people do the wrong action
they become judges. To begin with the person leading the game does
the action of the command they are shouting. To make it more interesting
the person leading the game can say “do what I say, not what
I do”. They can then do different actions to what they are
saying, and try and catch people out!
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| Vampires |
Two people in the group are vampires. Everyone (including
the vampires) walks around the room with their eyes closed (it is
a good idea to have some people stood around the edges of the room
with their eyes open making sure people don’t walk into anything).
If a vampire ‘gets you’ (squeezes your shoulders) you
scream and then you become a vampire as well and you have to find
other people to make into vampires. If you are already a vampire
and you have your shoulders squeezed by another vampire you do a
big sigh and you stop being a vampire.
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| Arguments |
Get into pairs. In your pairs each person has to
think of a kitchen utensil. Once you both have thought of one, you
have to have an argument using only that word. In other words, if
you have chosen microwave you can only say the word microwave during
your argument.
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| Elbow fencing |
Get into pairs. In your pairs each person puts one
arm behind their back, the other arm is stretched out in front of
them with one finger pointing at the other person. The aim of the
game is to try and touch the other person’s elbow (on the
arm behind their back) with your outstretched finger. You have to
remember to protect your own elbow by moving around while at the
same time trying to touch the other person’s elbow. The first
to win three games is the champion!
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